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GDS 2018: Jarek Kolář - Predicting Deadlines with Creative teams

GDS 2018: Jarek Kolář - Predicting Deadlines with Creative teams For more information about the GDS conference visit

How often you are at the start of the development with just an idea, concept or simple prototype wondering about production questions: How much time it will take to make the full game? How many risks and unknowns does it involve? Getting the right answers on new projects produced by creative teams is more like fortunetelling, but there are some techniques that help you ground your project in reality and predict your deadlines.

Jarek leads the development in Bohemia Interactive. He has previously worked in Hangar 13 (Mafia III), 2K Czech (Mafia II) and Pterodon (Vietcong).

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