A combo to punish a wake-up Sparking Blast activation in the corner using a properly timed Vanish and Cell assist. You need to be pretty quick with the dash under to be able to turn around in time to connect the j.L into rejump sequence. After the rejump, you can do your preferred corner combo. The combo lasts the entire duration of a level 1 Sparking Blast, but if you have additional meter or another assist available, you can have the combo last even longer.
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