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⌖ So I was browsing Reddit yesterday when I happened across a thread titled "Rush to Endgame killed mmorpg." That in turn made me want to go ahead and do a video on this subject in specific and see what you guys think.
I actually touched on this a little bit in my "Perfect MMORPG" video, but I wanted to talk about it in much greater detail. Now, the initial discussion was sparked by the user named "andradajimcarlo."
In it, he went on to say that in this age, whenever a new MMO is released, let's say for example, Astellia Online, players tend to rush to endgame as fast as possible without enjoying anything the developers put into the game overall.
They disregard the story, they skip by all of the sidequests, they have no idea of any of the backstory for the world they're playing in.
Everyone just wants to get to the end as fast as they can because they want to be stronger than anyone else, as soon as possible.
And that's true - a lot of players have the mentality that hitting level cap first means they'll have some kind of advantage over other players.
They'll be able to begin running dungeons sooner, run raids before the majority of other players, and even go as far as establishing the overall economy for months to come.
But this in turn leads to the very same people complaining that there's nothing to do. And this isn't a small percentage of players mind you. A lot of people have the "rush to endgame" mentality.
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